Author Archives: Cimaron
cWebGL 0.3.1 has been released here. This release fixes a number of bugs introduced in the previous release.
cWebGL v0.3.0 has been released on Google Code here. Highlights include: – A reworked driver structure allowing the use of alternative rendering methods. A Stage3D flash driver is in development. A native WebGL driver is also in development (for debugging … Continue reading
The rest of the set of 16 demos from learningwegl.com have been posted here. Note that some of them work, some only partially work, and others do not work at all.
Things have been slow recently on the main branch due to work on a massive rewrite of the compiler. Currently, the compiler was mostly a proof of concept, doing a direct translation of the parsed syntax tree into a corresponding … Continue reading
GLSL type constructor generation has now been moved from run time to compile time. This decreases the amount of processing required for shaders using them, and probably allows for better JIT compilation. The end result is a pretty substantial increase … Continue reading
An issue with TypedArrays has been corrected which prevented Safari from running correctly.
The cWebGL demos have been updated with a new version of the library. This fixes some problems that prevented lessons 7 and 8 from running correctly. Also, glClear performance has been greatly increased, which should increase overall performance slightly.